[ Technology, Art & Society Symposium 2007 :: MISSION :: ]
Thursday, May 17th, 2007
McGill University & the SAT, MTL
Free & open to the public.
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Organised by the [CTRL] collective, the Technology, Art, Society Symposium features keynote speaker McKenzie Wark (New School, NYU), whom we are pleased to say will be presenting on the 'gamespace of everyday life in the rat race of free-market society'; a panel discussion with local artists and activists on democracy, art and media; and an evening cabaret of video-art, new media and electronic music performance presented by UpgradeMTL. All events are free & open to the public. Events at McGill are in English. Organised by Anna Feigenbaum, Horea Avram and tobias c. van Veen of [CTRL].
Mission. When conducting research into media, ethics and communications, critical scholarship often takes as its object local communities and artistic practices as it studies the effects of technology upon society. It is rare, however, that representatives from community-based technology practices, curators and artists in the technology arts, and scholars in disciplines of communication, information and media have the opportunity to engage each other in dialogue and practice. In the spirit of opening dialogue brought about by the study and practices of media, ethics and communications, [CTRL] proposes to spark a dynamic encounter between these fields by bringing together artists, community members and scholars in a one-day symposium and art event dedicated to Technology, Art and Society. The TAS Symposium seeks to combine artistic, academic and community practices that undermine borders between genres and disciplines. We seek to foster a transdisciplinary, creative environment in which we can construct collective visions for democratizing technology within communities while cultivating the political and ethical potential of artistic practice. At the same time, and in recognition of Wark's introduction of 'Gamer Theory', the question is posed if our time is not the time of 'politics under fire': a time in which reactionary forces abound in worldwide gamespace with devastating consequence.
McKenzie Wark is Professor of Cultural and Media Studies at Lang College, New School University. He is the author of several books, most recently Dispositions and A Hacker Manifesto. Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. Wark investigates the politics and economies of digital and online technologies and is well known for his contributions to critical net communities such as Nettime. Steven Shaviro writes that "McKenzie Wark's A Hacker Manifesto is a remarkable and beautiful book: cogent, radical, and exhilarating, a politico-aesthetic call to arms for the digital age. [...] If his Manifesto has its deepest roots in the Western Marxist tradition, from Marx himself through Lukacs and Benjamin to the Situationists, it also draws heavily on Deleuze and Guattari's notions of the 'virtual', as well as Mauss' theory of the gift. At the same time, it relates directly to the practices (and the ethos) of the free software movement, of DJs producing mash-ups, and of radical Net and software artists."
[CTRL]: TAS is sponsored by The Beaverbrook Fund for Media@McGill with assistance from the Post-Graduate Students Society and AHCS_GSA. TAS partners include UpgradeMTL, the Society for Art and Technology and the Department of Art History and Communication Studies, McGill University. [CTRL]: TAS is Anna Feigenbaum, tobias c. van Veen & Horea Avram.
_the <ctrl> collective
[contact: admin @ ctrlconference . org ]